Advanced Turret System
  • Welcome
  • Getting Started
    • Quickstart
    • Demo Scene Overview
  • Basics
    • Manual Turret Setup
    • TurretController Inspector
    • Turret Projectiles & Customization
  • Extra
    • Health System
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  • 👋 Welcome to the Advanced Turret AI System
  • 🎯 What Is This?
  • 🚀 Quick Overview
  • 💬 Get Help / Join the Community

Welcome

👋 Welcome to the Advanced Turret AI System

Welcome to the official documentation for Advanced Turret AI System – a drop-in solution for creating intelligent turret-based defenses with zero coding required.

Whether you're building a sci-fi tower defense, mech shooter, or base defense sim, this system gives you powerful, modular turrets that "just work" out of the box.


🎯 What Is This?

Advanced Turret AI System lets you create fully working turrets, tanks, and defense systems directly in the Unity Editor. From predictive aiming to obstacle checks and 3D sound – it's all handled. Just drag and drop.

You get:

  • 🎯 Target acquisition with range + cone detection.

  • 🔫 Projectile & raycast support (including homing missiles).

  • 💥 VFX & muzzle decals for firing.

  • 🔈 3D sound with single or randomized clips.

  • 🧠 Smart firing logic, obstacle awareness, Unity Events, and more.

No coding. No setup headaches. Just results.


🚀 Quick Overview

  • ✅ Create a turret via: GameObject â–¸ Turret â–¸ Create Single/Double Barrel Turret

  • ✅ Add targets (tagged Enemy) to see tracking and firing in action.

  • ✅ Use the included LinearPingPongMover to test moving enemies.

  • ✅ Customize everything in the Inspector – fire rate, range, damage, visuals, sounds, effects.

You can tweak or extend behaviors using UnityEvents and clean, modular scripts if needed.


💬 Get Help / Join the Community

Need support or want to showcase your work?

NextQuickstart

Last updated 12 days ago

👉

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