Low Health System
Last updated
Last updated
The Low Health System in BloodScreensPro streamlines damage screen visuals when the player is at critical health. It combines periodic blood splatter effects with an optional, continuous red flash overlay for maximum urgency and immersion.
The following settings are available under the Low Health System section of the BloodScreensProManager:
Enable Low Health System
Toggles the entire low-health feedback system.
Low Health Blood Interval
Time (in seconds) between each blood splatter effect.
Show Red Flash Constantly
Enables a constant red overlay while in low-health.
Constant Red Flash Alpha
Controls the transparency of the red flash (e.g., 0.3
= 30% opacity).
Once enabled and triggered, the Low Health System:
Spawns blood screen effects every set interval.
Displays a red flash overlay (if enabled) to signal critical health.
Provides ongoing visual feedback to increase tension.
Trigger the low health effect from your gameplay scripts using: