Getting Started

Importing BloodScreens Pro into Your Unity Project

Getting started with BloodScreens Pro is quick and straightforward. To begin, simply import the latest .unitypackage into your Unity project.

Create an empty BSP Manager or use pre-configured presets directly from the menu for quick setup and instant results.

GameObject > IronSami Studio > BloodScreensPro > Presets
You can select the Empty BSP Manager or a ready preset

Selecting this option will add the BSP_Manager to your scene. This manager includes a built-in Pooling System to ensure optimal performance during runtime.

Quick Testing with the debugger

To quickly test functionality at runtime, enable the BSP_Debugger object within the BloodScreens Pro Manager prefab.

Activate BSP_Debugger to try out the effects

This will activate the built-in test script, allowing you to interact with the manager using keyboard shortcuts:

  • Press X to show a screen effect.

  • Press I to start the effect cycle (e.g., low health).

  • Press U to stop the effect cycle.

  • Press L to activate manual flash.

  • Press K to deactivate manual flash.

Try out the different effects using X in runtime when debugger is enabled

You can also experiment with various settings directly in runtime. For example, disabling the Procedural Effect will switch the screen effect to a static mode, allowing you to preview different visual behaviors.

Last updated